Tag: Play
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Bob Gussenhoven
Bob Gussenhoven talks about Arcrane and Sloopvogels, a couple of absurdist game installations designed specifically for festivals. These were commissioned by FourceLabs and developed by Bob and a number of fellow students collectively known as Team Dynamo, as part of the Utrecht School of the Arts‘ game design & development bachelor program.
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Adriaan de Jongh
Adriaan de Jongh (Game Oven) talks about Fingle, a two-player iPad game about awkwardness and intimacy that can be best described as “Twister for your hands”.
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Supermono
Tak Fung (Supermono) talks about Forever Drive, an arcade-style futuristic racer for iOS. Players race their cars through the crowd-sourced streets of a massive city. Drive Forever allows players to design new tracks and submit them to the world. Supermono themselves say the game is “sort of like Outrun-meets-SimCity, in the future, online.” This is…
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Elger Blitz
Elger Blitz is head of design at Carve, a studio specialized in public play spaces such as skate parks and playgrounds. He talks about Melis Stokepark, a playground in The Hague designed for children with disabilities, but challenging for all children. The outside of the object is a wooden climbing wall with hundreds of climbing…
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Matthias Oostrik
Matthias Oostrik talks about U-Turm Project, an interactive urban projection made for the Dortmund E-Culture Fair in collaboration with MediaLAB Amsterdam. People on the U-Turm square dance to the music played by a DJ and are projected in real-time on the building’s windows. Dancers can control their position on the building using body movements. Meetings…
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Monobanda
Monobanda talks about Bandjesland, a PLAY Pilots live game produced for the Le Guess Who? music festival in collaboration with Arne Boon. Players of Bandjesland use old-fashioned cassette tapes fitted with newfangled RFIDs to collaboratively produce music. A recording station enables players to record their own samples and save them to a cassette tape. The…
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Chris O’Shea
Chris O’Shea talks about Hand From Above, a playful installation made for the BBC Big Screens division. A large screen placed in a city square shows a live video feed of the square and its pedestrians. Suddenly, a giant hand appears and starts to tickle, grab, squash and play in various ways with the people…
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FourceLabs
FourceLabs talk about Wip ‘n’ Kip, a playful installation for Stekker Fest, an annual electronic music festival based in Utrecht. Players of Wip ‘n’ Kip use adult-sized spring riders to control a chicken on a large screen. They race each other to the finish while at the same time trying to stay ahead of a horde of pursuing…
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Edwin van der Heide
Edwin van der Heide studied sonology at the Royal Conservatory in The Hague. He now works as an artist in the field of sound, space and interaction. Radioscape transforms urban space into an acoustic labyrinth. Based on the fundamental principles of radio each participant is equipped with a receiver, headphones and an antenna. Fifteen transmitters each…
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Richard Boeser
Richard Boeser is an independent designer based in Rotterdam. His studio Sparpweed is currently working on the game Ibb and Obb, scheduled to launch for Playstation Network and PC in August 2011. Ibb and Obb is a cooperative game for two players who together must find a way through a world where gravity is flipped across the…
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Mijn naam is Haas
Sanneke Prins and Berend Weij are co-founders of Mijn naam is Haas, a company that produces a range of educational products aimed at primary education. These products are all situated in the world of the main character Haas. The range consists of illustrated children’s books, CD-ROMs and an online learning environment, in which the vocabulary of…
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Stella Boess & Stefan Gross
Stella Boess is assistant professor at the TU Delft where she explores new methods for user research in and for design. Besides this, she pursues self-initiated and commissioned projects that investigate notions of product usage. One such project, a collaboration with Stefan Gross, is Love Hate Punch – a punching bag that lights up in the places…
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Bas Teunisse & Lex van den Berg
Bas Teunisse and Lex van den Berg study Game Design & Development at the Utrecht School of the Arts and have cooperated with USC Interactive Media Division students for an exchange project. Paper Cakes is a “casual game” in which you guide a character named Doodle around a simple yet challenging maze on both the front and the…
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Govert de Vries
Govert de Vries is one of the founders of Swinxs – a games console for children which can be used outdoors. It’s a console without a screen; players interact with the machine through special wristbands and cards, the console provides feedback with sounds and lights. Games can be played alone or in a group and new…
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Emily Gobeille & Theo Watson
Emily Gobeille and Theo Watson will present the process behind Funky Forest, an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that…
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Zesbaans
Sue Doeksen, Juul Spee and Eelke Feenstra, members of the new media art collective Zesbaans, will present De Metronoom. Six connected installations point six laser beams into the room. Visitors play the lasers like instruments and compose a soundtrack, arranging samples from classical instruments, street artists, beats and the machine room of a printing press. De Metronoom was present…
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Anouk Randag
Anouk Randag, service designer at 31Volts, will talk about FluxFloor, with which she graduated from Delft University of Technology. This project was the basis for the energy-converting dance floor that can now be found in Club WATT in Rotterdam. FluxFloor transforms the kinetic energy of dancing people into electricity, and provides visual feedback of the amount of…
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Niels Keetels
Niels Keetels is a game design researcher at the Utrecht School of the Arts. He’ll talk about Softbody; an EMMA graduation project he worked on with four others. Softbody is a game that combines open-ended and goal-directed play in an elegant manner. The game’s mechanics were inspired by observations of children at play during field research at…
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Fabian Akker
Fabian Akker was part of a team of students who designed a game for the municipality of the city of Utrecht. The game, titled De Blob, allowed players to explore the city centre as it will be in the future after its current redevelopment has finished. The game’s concept was later acquired by THQ, and is…
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Kenichi Okada
Animal Superpowers